VOYA Games Litepaper
  • VOYA Games
  • Craft World
    • Gameplay
    • Why Craft World?
    • Traction
    • Partnerships & Interoperability
  • Implementing a Player-Owned Economy
    • Ownership
    • Scarcity
    • Supply & Demand Driven Markets
  • User Acquisition & Onboarding
    • Onboarding Web2 Players
    • Organic Growth vs Performance Marketing
  • Monetization
    • Traditional Monetization
    • Nano Token Fees
  • Dyno Coin
  • VOYA Ecosystem
    • Project Voyager
    • Dynogotchi
    • Future Modules and Third-Party Games
  • Team & Company
  • Looking Forward
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  1. VOYA Ecosystem

Future Modules and Third-Party Games

The games described above are just the beginning. We plan to develop additional games across various genres, each offering unique experiences and enhancing the overall ecosystem. Each new game interacts naturally with others by using shared resources, producing new ones, or providing fresh motivations for players.

Our player-owned economy is open by design, with all assets existing as tokens on the blockchain. Third-party developers can directly plug into our ecosystem, instantly accessing a large, active player base. They have the freedom to launch their own tokens and resources or utilize a subset of existing resources from the ecosystem. Bootstrapping a sustainable economy in web3 is challenging; by integrating into our established economy, external developers benefit from higher liquidity and lower barriers to entry.

Every new participant strengthens the economy by adding valuable assets, additional liquidity, and new players. This creates mutually beneficial scenarios, enhancing the ecosystem's overall health and attractiveness for everyone involved.

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Last updated 17 days ago