VOYA Games Litepaper
  • VOYA Games
  • Craft World
    • Gameplay
    • Why Craft World?
    • Traction
    • Partnerships & Interoperability
  • Implementing a Player-Owned Economy
    • Ownership
    • Scarcity
    • Supply & Demand Driven Markets
  • User Acquisition & Onboarding
    • Onboarding Web2 Players
    • Organic Growth vs Performance Marketing
  • Monetization
    • Traditional Monetization
    • Nano Token Fees
  • Dyno Coin
  • VOYA Ecosystem
    • Project Voyager
    • Dynogotchi
    • Future Modules and Third-Party Games
  • Team & Company
  • Looking Forward
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VOYA Ecosystem

Our goal is to create an interconnected ecosystem of different games, unified by a player owned economy. Resources are shared across all games within this ecosystem; some resources may be unique to one game, while others can be acquired through multiple games. Dyno Coin serves as the common medium of exchange, allowing players to seamlessly trade items and resources between games. We focus less on the visual representation of resources and more on their intrinsic value derived from scarcity and effort.

Games as Modules

Craft World serves as the foundational layer of our ecosystem, with other games connecting to it as modules, each bringing unique benefits, such as virality, broader audiences, or social media integration. Currently, we have two additional games in development that directly connect to this player owned economy: Project Voyager, a web3 growth game, and Dynogotchi, an AI-driven Tamagotchi-style game on X.

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Last updated 17 days ago

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