VOYA Games Litepaper
  • VOYA Games
  • Craft World
    • Gameplay
    • Why Craft World?
    • Traction
    • Partnerships & Interoperability
  • Implementing a Player-Owned Economy
    • Ownership
    • Scarcity
    • Supply & Demand Driven Markets
  • User Acquisition & Onboarding
    • Onboarding Web2 Players
    • Organic Growth vs Performance Marketing
  • Monetization
    • Traditional Monetization
    • Nano Token Fees
  • Dyno Coin
  • VOYA Ecosystem
    • Project Voyager
    • Dynogotchi
    • Future Modules and Third-Party Games
  • Team & Company
  • Looking Forward
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Implementing a Player-Owned Economy

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Last updated 16 days ago

We previously outlined our vision for a successful player owned economy. The following paragraphs detail how we are implementing this vision within Craft World. Our approach is built around four core principles: Ownership, Real Scarcity, Markets driven by Supply and Demand, and adherence to the fundamentals of the Law of Value.

Find more about our vision .

here
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