VOYA Games Litepaper
  • VOYA Games
  • Craft World
    • Gameplay
    • Why Craft World?
    • Traction
    • Partnerships & Interoperability
  • Implementing a Player-Owned Economy
    • Ownership
    • Scarcity
    • Supply & Demand Driven Markets
  • User Acquisition & Onboarding
    • Onboarding Web2 Players
    • Organic Growth vs Performance Marketing
  • Monetization
    • Traditional Monetization
    • Nano Token Fees
  • Dyno Coin
  • VOYA Ecosystem
    • Project Voyager
    • Dynogotchi
    • Future Modules and Third-Party Games
  • Team & Company
  • Looking Forward
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Craft World

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Last updated 16 days ago

Craft World is the central game of the VOYA ecosystem. It is a casual resource management game available on Web, Android, iOS, and Telegram. Players assist elemental dinosaur-like creatures known as Dynomites to rebuild a shattered Earth and ultimately escape it. The core loop is simple (Collect -> Craft -> Trade -> Build), but by connecting to the player-owned economy, it adds unlimited depth to the gameplay. Designed for both web2 and web3 gamers, Craft World combines engaging gameplay, a player owned economy, and active community collaboration.

We believe a player-owned economy takes years to build, and requires constant iteration. That’s why we launched Craft World on testnet in 2023, and have been updating and improving it weekly ever since, in public, with the help of our community. Their feedback and ideas have shaped everything from in-game mechanics to economic design.

Unlike many Web3 titles that retrofitted blockchain tech into existing games, Craft World was built from the ground up with blockchain in mind and was designed to fully unlock what ownership and interoperability can actually look like in practice.

You can explore detailed information in our , interact with our , or simply start playing the .

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