VOYA Games Litepaper
  • VOYA Games
  • Craft World
    • Gameplay
    • Why Craft World?
    • Traction
    • Partnerships & Interoperability
  • Implementing a Player-Owned Economy
    • Ownership
    • Scarcity
    • Supply & Demand Driven Markets
  • User Acquisition & Onboarding
    • Onboarding Web2 Players
    • Organic Growth vs Performance Marketing
  • Monetization
    • Traditional Monetization
    • Nano Token Fees
  • Dyno Coin
  • VOYA Ecosystem
    • Project Voyager
    • Dynogotchi
    • Future Modules and Third-Party Games
  • Team & Company
  • Looking Forward
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Looking Forward

Craft World is the first brick. Project Voyager is the next and Dynogotchi should follow. We lay each one, test stability, and continue. This patient, measured build-up is how we avoid the fate of some other projects that collapsed under the weight of ambition and haste.

The Voyage Ahead:

  • Launch Craft World on mainnet and refine it based on wider feedback.

  • Grow our player base to mainstream scale while maintaining economic health

  • Expand the ecosystem with new modules and possibly welcome external developers.

  • Establish VOYA Games as a leading example of how to do Web3 gaming right – fun games, real player ownership, and sustainable economies powering it all.

We often say we’re on a voyage (hence VOYA) – a journey into uncharted waters of gaming. We welcome everyone – casual players, hardcore gamers, crypto enthusiasts – to join us on this journey. Together, we’re building an economy and world, brick by brick, that could truly change the way games and communities interact.

PreviousTeam & Company

Last updated 17 days ago

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