VOYA Games Litepaper
  • VOYA Games
  • Craft World
    • Gameplay
    • Why Craft World?
    • Traction
    • Partnerships & Interoperability
  • Implementing a Player-Owned Economy
    • Ownership
    • Scarcity
    • Supply & Demand Driven Markets
  • User Acquisition & Onboarding
    • Onboarding Web2 Players
    • Organic Growth vs Performance Marketing
  • Monetization
    • Traditional Monetization
    • Nano Token Fees
  • Dyno Coin
  • VOYA Ecosystem
    • Project Voyager
    • Dynogotchi
    • Future Modules and Third-Party Games
  • Team & Company
  • Looking Forward
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  1. Monetization

Nano Token Fees

Nano Token Fees represent a more experimental but highly promising monetization strategy, both financially and in aligning interests with players.

Monetizing engagement

Rather than actively pushing players to purchase items, Nano Token Fees monetize player engagement directly. Each time players perform certain actions, we collect very small token fees. These fees are minimal enough that players barely notice or mind them. Despite their small size, the accumulated revenue from a large, active player base can become significant.

Fees

Such tiny fees already exist widely in web3: decentralized exchanges (DEXs) charge small fees per trade, and blockchains collect minimal gas fees per transaction. Similarly, our Nano Token Fees act as a tax on the player owned economy. Importantly, we do not create new tokens; we recycle existing ones back into circulation by selling them to players. This helps maintain token value by avoiding artificial inflation.

Player Alignment

Nano Token Fees eliminate pay to win issues, as players aren’t forced to spend large sums upfront. Players can freely try and engage with the game. This model incentivizes us to focus on creating engaging and enjoyable gameplay that encourages frequent interaction, instead of relying on aggressive monetization tactics.

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Last updated 17 days ago