Engaging All Types of Players
A strong player-owned economy connects diverse players, each with unique interests and playstyles, through multiple specialized games. Instead of isolated experiences, players from different game genres seamlessly trade resources and collaborate in a shared economic system. This cross-game connection creates an inclusive economy where every player—from casual to hardcore—meaningfully contributes.
Casual Players
Casual players prefer relaxed gameplay with simple mechanics, such as farming or basic resource management. They will not be super efficient when creating resources and will have a lower “hourly rate” than the hardcore optimizers in the same gameplay. That said, they will populate the market and, since they are more flexible from their inefficiency, they can easily switch productions and capture opportunities when they appear.
Casual players are also perfect consumers for specific resources. Sometimes they require just a little push to get over a milestone or a level and they can always go to the market and just get what they need from another player. They will spend a bit of money but it might save them a long time for their larger goals.
Midcore Players
Midcore players will focus on being efficient. They will make the market more efficient, providing arbitrage and opportunity. We expect this to be the minimal level to actually being able to play the market fully. In terms of gameplay they will have very efficient setups, making sure they are running EV positive structures.
They are going to focus on progression and improvement, maybe picking a path where they will try to be good but not necessarily going for the leaderboards or guild dominance.
Hardcore Players: Farmers & Grinders
Hardcore farmers and grinders focus entirely on optimizing resource production. They invest significant time and resources into creating highly efficient farming setups. They prefer simple, repetitive activities that yield maximum output, motivated either by discovering rare resources or achieving financial gains. The most dedicated players may even deploy bots to maximize efficiency—a practice that might be encouraged rather than prohibited, depending on game rules.
Hardcore Players: Competitive Strategists
At this level we can expect players to push the limits of what is fun. They want to win a category in the game. There will be a lot of investment involved and direct efforts to corner markets, block trade routes and control the price of certain resources.
These players will likely be running guilds or at least have the capacity to deploy capital and time as if they were controlling hundreds of players. Controlling their competitive behavior and preventing market exploitation—while still ensuring the game remains accessible to casual players—is one of the main challenges.
Example: How Players Work Together
Hardcore farmers efficiently produce basic resources, such as crops or minerals, through highly optimized setups in idle or farming simulation games. Casual players might initially produce these resources themselves, but as they seek less time-intensive gameplay, they purchase resources directly from hardcore farmers. They sell specialized or rare items they don't use themselves to more competitive players in RPGs or strategy games. Midcore specialists play crafting-focused or city-building games, buying raw materials from farmers and casual players to produce refined goods like armor, weapons, or advanced tools. Finally, competitive hardcore players engage primarily in strategy or competitive RPG games, purchasing refined items for high-level battles and tournaments. Their victories yield special materials and trophies, which flow back into the marketplace, benefiting players across all genres and styles of play.
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