Scarcity: Real Effort, Real Value
In most games, resources can be created endlessly, and each player acts as an isolated economy without meaningful exchanges. Player control over resources is limited: for example, a veteran player who efficiently farms tomatoes can't share them with a new player, even if those tomatoes are highly valuable for beginners.
In a player-owned economy, scarcity is key. Resources are valuable because they require real effort and time to create. Scarcity isnโt just about setting limits on how many items exist; itโs also defined by how much investmentโtime, effort, or strategyโis needed to produce them.
This works similarly to mining diamonds in the real world: diamonds are scarce because finding and extracting them takes significant time and effort. Their value is directly linked to the difficulty of obtaining them.
What real scarcity means in a player-owned economy:
Resources have limited supply and require meaningful effort to produce.
Demand fluctuates naturally based on gameplay utility and player needs.
Players strategically respond to resource availability, maintaining a sustainable economy.
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