๐Ÿ‹๏ธScarcity: Real Effort, Real Value

In most games, resources can be created endlessly, and each player acts as an isolated economy without meaningful exchanges. Player control over resources is limited: for example, a veteran player who efficiently farms tomatoes can't share them with a new player, even if those tomatoes are highly valuable for beginners.

In a player-owned economy, scarcity is key. Resources are valuable because they require real effort and time to create. Scarcity isnโ€™t just about setting limits on how many items exist; itโ€™s also defined by how much investmentโ€”time, effort, or strategyโ€”is needed to produce them.

This works similarly to mining diamonds in the real world: diamonds are scarce because finding and extracting them takes significant time and effort. Their value is directly linked to the difficulty of obtaining them.

What real scarcity means in a player-owned economy:

  • Resources have limited supply and require meaningful effort to produce.

  • Demand fluctuates naturally based on gameplay utility and player needs.

  • Players strategically respond to resource availability, maintaining a sustainable economy.

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