Player Owned Economy Litepaper
  • Vision
  • Foundations of a Player-Owned Economy
    • ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘Player Driven Markets
    • ๐ŸŒŸReal Ownership, Real Value
    • ๐Ÿ‹๏ธScarcity: Real Effort, Real Value
    • ๐Ÿง‘โ€โš–๏ธThe Law Of Value
  • Creating a Sustainable Player Economy
    • ๐Ÿ“ˆDemand Drives Growth
    • โš–๏ธKeeping Supply and Demand in Balance
    • ๐Ÿ‘จโ€๐Ÿ”ฌHow To Support Stability
  • Specialization & Roles
    • ๐Ÿ‘จโ€๐ŸซWhy Specialization Matters
    • ๐Ÿ”„Engaging All Types of Players
    • ๐Ÿ™‹Embracing Participants Beyond Gaming
  • Blockchain โ€“ Building Trust
    • ๐Ÿ”Ownership through Blockchain
    • ๐Ÿ’ŽReal Scarcity
    • ๐Ÿ‹๏ธโ€โ™€๏ธDecentralized, Player-Driven Markets
    • ๐ŸŽฎCross-Game Asset Integration
  • Central Currency and DeFi
    • ๐Ÿ’ตThe Importance of a Central Currency
    • ๐ŸŒŸDesigning a Stable, Community-Owned Currency
    • ๐Ÿ’ธIntegrating DeFi into Game Economies
  • Long-Term Vision: Endless Creativity
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  1. Creating a Sustainable Player Economy

How To Support Stability

In traditional game economies, developers often intervene artificially, injecting resources or items to temporarily solve economic problems. However, this approach tends to disrupt balance, creating instability and inflation.

Fees & Taxes

In a player-owned economy, developers can still support economic stabilityโ€”but their interventions must be realistic and sustainable. Rather than artificially adding resources, developers can use transaction fees or resource taxes, similar to real-world taxes, to sustainably fund economic initiatives and maintain balance.

These taxes, collected as resources or game currencies, can then be redistributed into the economy, subsidizing certain player activities or incentivizing specific gameplay behaviors. Developers might also adjust returns from particular activities to guide player efforts, encouraging balanced economic activity.

Policies

While this type of economic management resembles real-world government and Central Bank policies, game developers can implement policies far more dynamically. Real-world interventions focus on serious goals like GDP, employment rates, and interest rates. In contrast, game developers can experiment freely with more aggressive, creative, or even unconventional approaches, continuously adapting to player needs and economic changes.

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Last updated 2 months ago

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